Dragon Age Inquisition mods not working? I am using Frosty Mod Manager and have the file path as F:\Program Files (x86)\Origin Games\Dragon Age Inquisition which is where the game is installed but non of the mods I have imported and applied are working. Anyone have any idea on how I can get mods working?
I am launching from the Frosty Mod Manager. I tried DAI Tools Suite but couldn't figure it out. Maybe I will give it another shot. With DAI Mod Manager I can see the mods listed as enabled. But I do not see anywhere to launch the game. I also see no way to import the mods. Do I need to do anything in order to get it to work?
Dai Mods Not Working
If you are a game lover, you should have heard about or used a mod in video games. What is mod? A mod is an alteration made by players or fans of a video game that changes one or more aspects of a video game. Mods are very popular among video game players. Some players can become fans of specific mods, and others would like to make mods by themselves.
Frosty Mod Manager, a video game utility program, is designed to help users organize and manage mods for their various games. Actually, this program is not only a mod manager but also a mod editor that allows players to make their own mods and apply them to their games.
Frosty Mod Manager is a great assistant for game lovers to manage or edit their mods. But sometimes, it might fail to launch games for certain reasons. This post has introduced 7 solutions to this issue and hope you can benefit from it.
Amanda has been working as English editor for the MiniTool team since she was graduated from university. She enjoys sharing effective solutions and her own experience to help readers fix various issues with computers, dedicated to make their tech life easier and more enjoyable.
When a player discovers mods for certain games, they usually do not know what they need to do or what they need to install to make the mods work. Essentially, Mod Managers are PC software utilities that manage plugins of your mods in order to get the best experience out of playing a certain game. We already mentioned in our articles ones for Fallout games, Mod Organizer 2 and Elder Scrolls Online, and the Minion. Of course, every moddable game has its own managers, and some cover multiple games.
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Frosty mod manager fails to launch a game because of security applications, conflicting files/folders, non-availability of administrator access, and corrupt game installations. Instances of the issue are also seen when Frosty files not properly unzipped or you are attempting to add multiple mods at once.
Before moving on with the troubleshooting, remove all mods except one and proceed. When you have solved the problem then add one mod at the time to identify if a particular mod was also part of the problem. Moreover, make sure you have administrator access to the system.
Also, now Launch the game without Mods and even then, if the game could not be launched then you should find the problem with the game and solve it. If the game was launched successfully without mods then try the solutions below.
Some mods are archived and these archived zips can sometimes be problematic if zipping and unzipping applications are different due to incorrect headers. If you are using any archived mod then either use the Frosty Mod Manager without that mod or otherwise use any other unzipping application except the default Windows application.
Nexus Mods is one of the largest modding sites in the world and it's one that we share quite a bit with our weekly Mod Corner column. The new Collections system is a way for members to garner a list of mods that they'd like, but there's a pretty heavy caveat that comes along that. The new system, which is set to go live in August, makes it impossible for mod creators to delete the files they've chosen to share if those mods are curated as part of a Collection. To say that the community backlash was immediate would be a massive understatement.
How Collections works is rooted in a design that is meant to be easier for newcomers to understand, especially when looking at mod conflicts. So, Nexus Mods proposes members using what's called Vortex can curate their own mod list as part of their Collection by building a mod list on their setup and exporting a metafile to the site itself. "The outcome is the replication of whole mod setup without much hassle and without entire packs of mods zipped up into an archive being redistributed," Nexus promises that this also means that authors will still receive donation points from the downloads themselves.
"Here's what those who disagree with the changes want: Letting mod authors delete their mods when they want, and their archived versions on the servers, and give them the option to opt out of collections at anytime if they wish. That is all that people are asking for. Collections are not the problem, it's the way this situation has been handled that has put people off. As site administration being right or legally correct should not be a priory, it should be talking it through with the community, listening to feedback, and being more transparent with them through the process." - u/GhostlyMvst
Mod authors are clearly not treated as they deserve. the longer this situation persists, tolerated by this site and the more toxic comments are added by foolish people (who probably never added any substantial content) the lower the output of mod authors will be on this site. We are not talking about the mods already pirated and copied or delivered illegally without the permission of the mod author.
As already said: mod authors owe users nothing but they are willing to share their work for free until users get toxic, childish, or act even outrageous. no collections without mods and not vice versa - that is a fact. As a consequence of what Nexus Mods staff unleashed in treating mod author's basic needs like irrelevant for reaching their visions (?) a reaction will follow. The loss of capable mod supplying community members is only one of the problems and already calculated. The bigger problem will be the loss of trust and that mod authors will stop or cancel producing new content on this site.
"OUR mods are OUR property, fully and totally, the fact that we upload it on Nexus does NOT constitute in ANY case a cessation of rights on our property, and the fact that it becomes accessible to download by the general public does NOT make it less true, this is NOT how intellectual property work, again, this is not a matter of opinion, this is not a matter of 'if you post in on a public website, you should expect to lose control of your work, don't be naive,' 'if you want to control your work, then you should not have shared it in the first place,' this here is not an argument, this is a nonsensical answer based on utter ignorance of how actual international laws protect creative rights; that I may lose control of my creative work because many people download it and some illegaly upload it on others websites without my content DOES NOT mean it is not illegal, and it DOES NOT mean that my intellectual property is not protected under these laws, the only thing it means is that I am entitled, and in the real, actual sense, to pursue legal action (Notably via the DMCA system, but not limited to this)." - u/Clanggedin
Not everyone was upset, however. Some users and authors chimed in saying that they don't really care either way with some even going as far as to say that the change makes sense, such as u/Brabbit1987, saying, "I would never consider deleting my artwork over anything and take that away from them. I put it out there because I want them to enjoy it, not so I could have some form of control over it or them and use my work as a way to get my way, or force them to hold the same views as me. And if I could improve my community at the cost of never being able to delete my work (which I would never do anyway) ... I would make that sacrifice in a heartbeat because it's for them anyway. I wouldn't consider it a loss at all."They added, "In other words, I just outright don't understand why so many would care if they could delete their mods or not considering the whole point of putting it up on Nexus was to share it. What you are essentially saying is you care about having the ability to take it away. And I think that says a lot about the kind of people you are."
The Nexus community is a strong one. I've only helped create mods in the past, never made one solely on my own, but I do also use them daily in every which way. I'm very passionate about this community and the creative takes modders have on gaming and I can understand why they are upset. As mentioned, there are so many different reasons why a mod creator would want something removed, to take away that option entirely was never going to be an action that would be met in a wholly positive way.
Install DAModmanager. The location where you install it doesn't matter, as long as it's output is pointing towards our dragonage/packages/core/override folder. IF you have issues with further install of mods thru this program- After installing the program, go to the OPTIONS tab. Make sure that Dragon Age Origins is set as follows-Dragon Age Folder- Documents\Bioware\Dragon Age (Now this varies slightly from versions of windows. You'll have to find where your documents folder is on your own. Google it, if you have massive troubles with it.)
IF one of those isn't set correctly, click on the area that is wrong... For example where it saysC:\Program Files\Dragon Age\bin_ship\daorigins.exe and a small box with three periods will show up. [...]Click that Box and browse to the correct location, and click OK. IF you dont have that folder where it's supposed to be, create oneWhen finished here, click on the tab that reads mods. We're done here...for a minute or two. 2ff7e9595c
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