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Stereoscopic Player 1.9.3 64 Bit: Play 3D Movies and Videos on Your PC



Install Kingdom Come Deliverance (Steam/GOG) Download The Official Modding Tools 1.9.3 from nexus------ Prepare Of User.cfg -------You should merge your own previous used User.cfg with that one from Official Tools!Here you can see my own config with the necessary lines for PostgreSQL start and access.u.jpg930666 113 KB


Shooterspool has been developed for the most demanding players of Pool, Snooker and Carom including the most popular billiards games such as 8 Ball Pool, 9 Ball Pool, 10 Ball Pool, Straight Pool, One Pocket, Blackball, Chinese Pool, Snooker, Snooker 6 Reds, Straight Rail Billiards, 1 Cushion Billiards & 3 Cushion Billiards.




Stereoscopic Player 1.9.3 64 Bit



I am a long time player of pool games and this is the best pool simulation ever created. Either you are pool, snooker or carom player you will enjoy this game like you would in real life. This simulation will definitely improve your real game skills. Try the game and convince yourself in my words.


We would like to start by welcoming all the new players that have joined the Onward community! We saw a large increase in players and number of lobbies through the month of December. We hope you all are fighting the good fight and enjoying all the different game modes that Onward has to offer.


When patch 1.9.3 released there was an issue that was causing some lobbies to have incorrect spawn timers. In addition, there may have been other lesser reported compatibility issues for some players. These issues should now be resolved. It is highly encouraged that you update the game to version 1.9.4 to avoid any compatibility issues.


  • On Meta Quest and Oculus Home, the 1.9.4 hotfix will report having version number 1.9.3

  • Weapon recoil may cause the player character to let go of their weapon with their offhand if the player's hands are already at the edge of the maximum grab distance

  • Players cannot manually activate an equipped laser sight on the P90 because the charging handle grab area interferes with the activation zone. It can still be activated when two hands grip the weapons using the left trigger

  • Players are not able to see the Vote kick UI after they load into active gameplay and initiate a vote kick. The UI will appear in the next round

  • Letting a Quest 2 host player's headset go idle before other players join the lobby causes helmets to not properly equip and the UI to not proceed to the loadout screen. Once the idle headset is active, function returns to normal



  • Improvements made to increase server stability

  • Improvements made to game stability and reduced the amount of game crashes

  • Fixed bug that would cause players to crash when grabbing object from another player

  • Fix a desync issue with round starting timer that was allowing Quest users to start sooner than PC users

  • Fix for bug where custom content ambient sound effects would carry over into other areas of the game

  • Fixed issue that could cause lobbies to crash (especially when playing modes like Co-op)

  • Updated messaging so when you load into an invalid/corrupted custom map, a message will now be shown when you are booted to the main menu



  • Weapon recoil may cause the player character to let go of their weapon with their offhand if the player's hands are already at the edge of the maximum grab distance

  • Players cannot manually activate an equipped laser sight on the P90 because the charging handle grab area interferes with the activation zone. It can still be activated when two hands grip the weapons using the left trigger

  • Players are not able to see the Vote kick UI after they load into active gameplay and initiate a vote kick. The UI will appear in the next round

  • Letting a Quest 2 host player's headset go idle before other players join the lobby causes helmets to not properly equip and the UI to not proceed to the loadout screen. Once the idle headset is active, function returns to normal



A total of 32 new custom maps were added to the game this year! The community map makers have been hard at work offering a variety of new themes and environments for players to experience. If you are interested in learning how to make maps or connect with the people that do, make sure to check out our custom map creators section in the official Discord.


The competitive Esports organization VRML had a booming season this year. 1,527 players, making up 116 teams, competed this year. That's 846 intenses matches of PVP. Check out some of the highlights from this season on their YouTube channel. Their next season is starting soon, if you are interested in joining, make sure to check out the details here.


  • Fixes released in 1.9.1:Fixed a bug in the Workshop UI

  • Private lobbies will now correctly open to public

  • Corrected issues related to players receiving unexpected error messages



  • Fixes released in 1.9.2:Fixed a stability issue where users would be kicked to the main menu when selecting a custom map after another user leaves the lobby during a map vote

  • Fixed an issue where magazines and other pick-upables were not properly destroyed leading them to accumulate over rounds, leading to client disconnects and preventing players from joining the lobby



If you are still experiencing any of the above issues, please make sure you uninstall and reinstall the game and are on the latest version of the game (1.9.2). The new server infrastructure made it much easier for the team to deploy hotfixes. Update 1.9 gave us the ability to address things quickly and this improvement will continue to help improve our development process. We continue to work to resolve issues related to the 1.9 release, such as the "Error 7" error message and players being kicked back to the main menu during gameplay. We are hoping to have these resolved soon.


Many people believe that Onward uses "peer to peer" networking, but this is not the case: it is server / client with one user being designated the "master client". That is the person with the star by their name, and they get more authority in the lobby, but they are not actually hosting the lobby. Until now, all Onward lobbies have been hosted in the US East region, even if the "master client" was in another region. This means that if a player was not in the eastern United States, they would experience laggier gameplay or latency. With our new backend we now have the ability to offer regional support. You will now get to pick from a list of available lobby regions to create your lobbies in, and gameplay will feel more consistent for people in those regions. Lobbies from every region will be shown in the lobby browser together, but you can filter for specific regions. Lobbies you create or quick join into will use your "preferred region" which is set from the settings screen. On launch of the update, we will have the following regions: US East, US West, Europe, and Asia.


When 1.9 launched the rating for the custom maps were reset. If you enjoy a custom map, don't forget to go back to the workshop and rate it. It helps the custom map creators understand what maps players enjoy and provide valuable information when new maps are being created. It also helps players see what maps other players have and when those maps are downloaded by other players, those maps are more likely to show up during map voting in matches


Last week we released patch 1.9.1 to address a number of high priority issues. At the time we were aware that some issues remained, particularly related to lobby stability, which caused players to be kicked back to the main menu. Today we release hotfix 1.9.2 to address these issues. The patch is available now and should download for you automatically.


  • Fixed a stability issue where users would be kicked to the main menu when selecting a custom map after another user leaves the lobby during a map vote

  • Fixed an issue where magazines and other pick-upables were not properly destroyed leading them to accumulate over rounds, leading to client disconnects and preventing players from joining the lobby



  • Weapon recoil may cause the player character to let go of their weapon with their offhand if the player's hands are already at the edge of the maximum grab distance

  • In the Workshop, some subscribed maps always require an update to the map after refreshing the Workshop page



We hope you are continuing to enjoy the features like the improved audio and reporting system that came with 1.9. Given the amount of work and changes that were done to the back end of the game, we were happy with the overall stability of the update. Once players did start to report problems related to things like lobby visibility and access or player names not being visible, the change to our new host gave us the ability to quickly identify the causes and jump into action to resolve some of the issues within a matter of hours.


  • Fixed a bug that would cause the Workshop UI to disappear unless the player scrolled the page

  • Private lobbies will now correctly open to public using the 'Set to public' button in the back of the tent

  • Corrected issues related to players receiving unexpected error messages when creating or joining games



  • Weapon recoil may cause the player character to let go of their weapon with their offhand if the player's hands are already at the edge of the maximum grab distance

  • Players are kicked to the main menu when selecting a custom map after another player leaves the lobby during a map vote

  • Lobby crashes happen after a large number of magazines are discarded. To avoid this, while this is being worked on, it is advised that you regularly start fresh lobbies when playing co-op especially with high bot counts

  • In the Workshop, some subscribed maps always require an update to the map after refreshing the Workshop page

  • Error code 7 notifications being given as a result of the game taking too long to respond to the server

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